This is a project I did at Hadron Films for Rocky Mountaineer, I worked with a small team with a really short deadline and a brand new pipeline from Maya to Element 3D in after effects. I was the shot caller for the process flow, modeling, basic bone hierarchy rigging, animating, composite consulting, directing the coder to make tools to help us with the process. despite the quick turn around, it was a fun project since I don't get to animate much.
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